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  1. #11
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    I understand, with more time you defend, more points you get, this sounds interesting, still no more glory to 3 members alliance winning a siege without killers, sad. On the other hand will help avoid last minute siege indeed. But the kills should be decreased as proposed lastly by resistant (3 for ally gm, 1 for regular kills) >> Which can still be abused and that's why I strongly disagree with kills affecting siege result:

    -I can log 5 accounts for example, one in my main guild and 4 AFKs in other registered alliance feeding my alliance (EASILY EXPLOITED).
    -Requiring ally gm always connected ****s, ally gm can be a skilled player that switch to damager or support once a seal is made to help defend >> points should increase even in the absence of ally gm. (this alters player switching mechanics).
    -Acknowledging the good idea behind points every 2 seconds: You can get up to 3600 only by defending an entire switch (without considering kills in the equation, SO, if 2 allies battling and you have already defending for 1 hour and 1 minute, this will make you most likely the winner, if this happens and i am the enemy, I would leave after this happened, so, I do believe this system is not useful (neither was the previous one due to last min seal in 2 alliances siege, but was PERFECT in 3 alliances siege).

    Basically IMO, I wouldnt play this kind of siege.

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  3. #12
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    Quote Originally Posted by Vendetta View Post
    I understand, with more time you defend, more points you get, this sounds interesting, still no more glory to 3 members alliance winning a siege without killers, sad. On the other hand will help avoid last minute siege indeed. But the kills should be decreased as proposed lastly by resistant (3 for ally gm, 1 for regular kills) >> Which can still be abused and that's why I strongly disagree with kills affecting siege result:

    -I can log 5 accounts for example, one in my main guild and 4 AFKs in other registered alliance feeding my alliance (EASILY EXPLOITED).
    -Requiring ally gm always connected ****s, ally gm can be a skilled player that switch to damager or support once a seal is made to help defend >> points should increase even in the absence of ally gm. (this alters player switching mechanics).
    -Acknowledging the good idea behind points every 2 seconds: You can get up to 3600 only by defending an entire switch (without considering kills in the equation, SO, if 2 allies battling and you have already defending for 1 hour and 1 minute, this will make you most likely the winner, if this happens and i am the enemy, I would leave after this happened, so, I do believe this system is not useful (neither was the previous one due to last min seal in 2 alliances siege, but was PERFECT in 3 alliances siege).

    Basically IMO, I wouldnt play this kind of siege.

    Regards,
    Vendetta
    I agree

  4. #13
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    Quote Originally Posted by Vendetta View Post
    Which can still be abused and that's why I strongly disagree with kills affecting siege result:

    -I can log 5 accounts for example, one in my main guild and 4 AFKs in other registered alliance feeding my alliance (EASILY EXPLOITED).
    If you will read, it only applies to crown room in which there will be a GM watching every single time. Also, it's the opposing alliance problem that they have your character in their guild.

    Quote Originally Posted by Vendetta View Post
    -Requiring ally gm always connected ****s, ally gm can be a skilled player that switch to damager or support once a seal is made to help defend >> points should increase even in the absence of ally gm. (this alters player switching mechanics).
    I do not agree with this. Everyone has their own role in the game. If you'll be leading the alliance so be it, find your good battle master to do the killing for you, or if you want, quit being a leader and be a damager instead.

    Quote Originally Posted by Vendetta View Post
    -Acknowledging the good idea behind points every 2 seconds: You can get up to 3600 only by defending an entire switch (without considering kills in the equation, SO, if 2 allies battling and you have already defending for 1 hour and 1 minute, this will make you most likely the winner, if this happens and i am the enemy, I would leave after this happened
    I agree with you this time but why would you come late during a siege, therefore you cannot seal resulting to more points to the opposing team.
    The only thing I suggest is to lower the GM kill from 15 to 10, and player from 5 to 3.
    I also suggest to give points to attackers when there GM is online perhaps 1 point every 6 sec so that they will still be given a chance and don't be discouraged.

    Just sharing my thoughts

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  6. #14
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    I know that for same ancient fossils like us can be kinda hard to accept a changes in the game ... after all not every old players are still active ( same just came for like 1 CS per month in the best scenario and it is really confusing about them), BUT

    - Kill points per player are useful because you can fight al most till the end - this way you do not need 1801 points to win a CS ... will need a lot more. For this who didnt get it - more you kill.. the more max points can be won per CS increase

    - Points system its better for CS because now does not matter how many guilds/alliances are there - will be battle from the first second of CS till the very end ( not like in the past for last 30 min )

    - Getting 15 points for killing alliance guild master ... well everyone play like they do not know that this is maybe only char in CS who have all buffs+AGs+tank stats

    - About collecting points only when guild master its online - was going to explain about different chars role during CS, about different positions and things that they are supposed to do, but will keep it short --- It is normal to get points after the LEAD Guild Master it is online


    Also who said that 3 players can not win in CS anyone ... all they need to do is to seal and defend like in the past

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  8. #15



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    the best updated now i want see people enter in last min and try to seal and win......thk Sir RESISTANT....
    and the players who always enter the end of the CS to try to seal please stop crying.

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  9. #16
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    Guys how do you imagine your guild would successfully seal if your Guild Master is offline? Your comments and opinions makes no logic.
    Vendetta, of course you won’t understand it since you don’t play for years already and you are always used to win CS in last minute. That’s why your guild was winning for the whole time of our server existence. Lucky seals in last min will not work for you anymore even if you plan to play and that's how it should be for ever guild.

    The case with disliking New CS is clear: Who ever don’t like the full two hours battle with points system is because they are scared of. the real challenge. The most dominating guild shall win but not last min seal.


    -I can log 5 accounts for example, one in my main guild and 4 AFKs in other registered alliance feeding my alliance (EASILY EXPLOITED).
    How you will afk with 5 accounts in CS room? Points count only in CS room and besides anyone caught making fake kills in crown room then GMs will be blocking all abusers.

    -Acknowledging the good idea behind points every 2 seconds: You can get up to 3600 only by defending an entire switch (without considering kills in the equation, SO, if 2 allies battling and you have already defending for 1 hour and 1 minute
    Who said just 1 guild will be defending? If there's no other guilds capable to fight then CS shouldn't happen at all because the fact Castle Siege should have more action and full time pressure in my opinion. That's why I've made this update possible. MU is old game but still good game and with little brainstorming we will be more successful and keeping this server online for much more years. If we don't make new updates then we will not be attracing any new players in InfinityMu. CS never been so fun and attracting event since our update! Players should take in consideration that this is PVP event and should be working way way more realistic than just last mins seals. For an 2-hour event it's pretty useless to stay AFK 2 hours and defend the Castle in 5 last minutes just to win the castle. If we gonna play then lets play and don't find lame excuses. I know that every new thing is uncomfortable at first seek.

    Basically IMO, I wouldnt play this kind of siege.
    Taste it first and then judge and say opinions.
    You have been playing since 2015?

    Peace

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  11. #17
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    nc update indeed

  12. #18

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    indeed its the best update For CS

    well said, im agree with tha
    Last edited by Alin; 04-29-2018 at 12:08 AM.

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